The smarter you play, the faster you set off your attacks, and the fewer of your opponent's hit home. When one of your gauges is filled, it appears as an ability gem on the board and explodes when matched, damaging the opponent your enemy's ability gems need to be matched in a certain number of moves before the countdown hits zero, like Bejewled Twist's bombs. You stop your opponent's gauge filling by matching gems of its colour. You can fill your gauges quicker by matching gems of your beast's colour, setting off cascades, combos or matching more than three, and by making uninterrupted runs of matches. Yours fill up every time you make a successful match - but your opponents fill up every time you rotate gems, successful or not. Your beast and the enemy have gauges for two or three abilities each.
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